
As per mythic the description goes as follow:
"The Bright Wizard is a master of destruction by magic, and a specialist in fire. Fire is at the heart of his every ability, and indeed at the heart of the Wizard himself. Using the power of the wind of fire, he can lay waste to swaths of enemies, or incinerate select foes with white hot energy. His magic feeds upon itself, upon the enemy, and upon the Wizard. Embracing the fires within his mind, the Bright Wizard himself is engulfed in flame. He directs this inferno against his foes, filling them with searing power until they burst, incinerated by arcane flames so hot they threaten to ignite the air itself."
Hmmm not the most accurate desription in the world, but not bad. Though I would mention that while he fills his mind, and unleashes all that power on low hp, he's gonna be waiton for a rez :P
Combustion really is where the BW breathes, all the great dps pumping benefits, and all the times when it has just left u feeling like a punished child :P
A quick recap now for anyone new to WAR or who hans't had the time to play the Bright Wizard.
I'll keep this pretty brief too, we'll want to delve into things into more detail in their respective area's.
Basicly your a glass cannon, (glass being key there) the field artillery, basicly ranged dps magic user. Pure clothie, will be absolutely DECIMATED if caught off guard by a heavy dps.
While they may be soft as a wet bag, they can churn out mostrous dps, unparalleled on the order side when played correctly and setup right. You gotta deal with a combustion mechanic while bringing down those torrents of dps too though. Basicly the higher it is , the higher crit % and +crit rate, also theres a chance of explosion which if left unchecked , or for example if you knock out a fireball at 100 combustion with 200 hp left...... TOAST more often than not im afraid, but we'll get back to that later.
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